Quote Originally Posted by Greywander View Post

I've been hammering out an EK build that I want to make the tankiest tank who ever tanked. But I'k noticing that I'm severely deficient in 1 area of my defenses: saving throws. CON saves are amazing, only DEX and WIS saves are poor, and I don't similar the idea of existence dominated or eating a bunch of Fireballs.

Because the fighter gets so many ASIs, I took it for granted that I would push CON up to 20, but I'thousand kickoff to rethink if that's really the best style to go. Every +2 to CON gives me (upwardly to, depending on level) xx actress HP, +1 to my already amazing CON saves, and +1 HP healed per hit dice spent. This is all pretty good, simply I'm not sure it'south better than getting Resilient (DEX or WIS) and leaving my CON at eighteen or sixteen. Heck, even Heavy Armor Master might be a better investment, as you lot simply need to take 7 hits over an adventuring solar day before you've already saved more than xx HP, which, by the way, doesn't demand to exist healed dorsum later.

I mean, I could always get both, only even a fighter only gets and then many ASIs and in that location are a number of other feats I'd like to get, while likewise pushing STR to twenty.

Hi!
Your intuition is one-half right and half wrong.
One-half-right in that feats are normally much amend than ASIs, equally long every bit you know why you lot take them of class. :)
Half-incorrect in that if you really want to tank first, you should even consider not pushing STR to 20. Not fifty-fifty beyond 16 in fact, IF you think getting a STR-boosting detail is fairly possible. :)

For an EK, you accept...
- Shield for Air-conditioning, only does not help with criticals.
- Absorb Elements for elemental harm, which is ever better than taking full impairment.
But both cost a precious of the few slots you accept.

So, you have good CON, you worry nearly DEX and WIS?
Easy peasy, since you obviously wield a shield as a tank... Don't you?
- WIS: Resilient Wisdom: no demand to explain.
- DEX: Shield Principal obviously: apparently better than boosting DEX once, also gives you a manner to completely negate damage as a reaction instead of "quartering" it with Absorb Element on successful save.

Other good candidates.
- Lucky, every bit told by others: non really reliable, but may still save your hide a few times.
- Heavy Armor Master: indeed skillful in the long run, merely forces you to wield a heavy armor even when y'all'd rather not to.
- Tough: equivalent to a +2 CON mod. The all-time investment if you accept a Cleric in party (peculiarly Life).
- Defensive Duelist: it seems redundant with Shield, but it's not actually: obviously Shield is much better, but you have a (fairly) express number of it. This one, although just on one melee assail, is unlimited. And taken after level 12, it's a very good bonus too.

Beyond that, if you don't mind losing capstone for whatsoever reason and take plenty WIS, a single level in Cleric volition modify your life with Bless.